Picture:
img69.yfrog.com/img69/6735/23504414.jpgCharacter: Tara "Bloodgaze" Vangirsdottir
Player: Shiv
Class: Barbarian/Fighter/Frenzied Berzerker (d12/d10/d12)
Level: 8 (4/2/2) (28000xp)
Race: Human
Alignment: Chaotic neutral
Size: Medium
Gender: Female
Height/Weight: 182cm, 76kg
Eyes: Chestnut
Hair: Platinum blonde, shoulder-length, straight
Skin: Weathered and pale
Age: 32 (Middle/Old/Venerable/Max: 35/53/70/89)
Patron Deity/Religion: All of them, in a very off-hand manner
Region: Vaasa
Bloodgaze is a tall , blonde, northern Valkyrie. At least when she takes time to straighten her sloppy carriage and removes the lazy look from her eyes. This usually happens roughly two or three seconds before she starts screaming at the top of her lungs and launches herself with reckless abandon at her foes. Wearing a impressive enchanted armor, black with gold inlays, a tattered red cloak, and with red warpaint around her eyes, there are few who would debate that standing in her way when she has worked herself into a rage is "tactically disadvantageous" and fewer yet have stood in the aftermath to tell the tale. Outside combat situations Taras demeanor is quite different. She enjoys a good meal, a good laugh, and a good story. When dressed in her embroided black shirt and grey trousers, and without the warpaint, she could easily be mistaken for a tall and slightly muscled woman, but still wide off from her warrior-self. So far no one has ever seen her wearing a skirt, and asking her why is most often rewarded with a huff and a glare. Favoring durable clothes in gray, black and the occasional green, Tara seems to dress more out of practicality than style, although embroidery and the odd silver hairpin och brooch hints at a liking of “pretty things” but it might be unwise to press the issue. Her demeanor is somewhat boisterous, gleefully elbowing her way into conversations that interest her and seemingly ignorant of many things in social etiquette. For better and worse she seems like a happy-go-lucky mercenary, with few cares in the world and nothing to burden her. When she talks she speaks in a light tone of voice, heavily accented in Vaasan, and even manages to pull of something of "high speech" when talking to those above her position, albeit not with much flair. She seems to respect lords and ladies, at least as long as she's not expected to act like one, and is malleable and amicable enough to take /some/ critique to heart. Although the steely glint in her eyes will tell you when to stop pushing your luck.
One thing that never improves though, is her posture.
16STR +3
14DEX +1 (Armor MaxDEX)
15CON +2
13INT +1
11WIS +0
13CHA +1
74HP (14 + 31 + 11 + 18) (90HP Rage)
21AC, 11TAC, 20FFAC (10 + 1DEX + 9 Armor + 1 Shield) (19AC Rage, 17AC Frenzy)
+12FORT (10 Base + 2CON)
+3RFLX (2 Base + 1DEX)
+5WILL (1 Base + 4 Item)
+1 Initiative (1DEX)
+11/+6/+1 Melee Attack (8 Base + 3STR)
+9/+4 Ranged Attack (8 Base + 1DEX)
Weapon Proficiency (Simple, Martial, Bastard)
Armor Proficiency (All)
Shield Proficiency (All)
**Current Weapon/Armor Loadout**Bastard Sword +1: +12 Attack, 1d10+4 18-20/x2, Slashing
-Rage: +14 Attack, 1d10+6
-Frenzy: +15 Attack, 1d10+7
Light Steel Shield: +1AC, -1ACP, 5%ASF
Armor of Dancing Shadows: +9AC, +1MaxDEX, -5ACP, 35%ASF, 20ft/15ft
-Notes: Saying "Join my dance" casts Mirror image (3) 2/day
Talisman of Willpower: +4 to WILL
**Skills***Climb: 3 (5 Ranks + 3STR - 5ACP)
*Handle Animal: 6 (5 Ranks + 1CHA)
*Intimidate: 9 (8 Ranks + 1 CHA)
*Jump: 2 (5 Ranks + 3STR - 6ACP)
*Listen: 0
*Ride: 8 (5 Ranks + 1DEX + 2 Synergy)
*Survival: 0
*Swim: -4 (5 Ranks + 3STR - 12ACP)
**Abilities**[Class] Frenzy 1/day: Adds +6 str -4 AC, gains 1 attack when doing full attack, and takes 2 points of non-lethal damage every round. Lasts for 4 rounds. Fatigued at end.
[Class] Diehard: May remain conscious at -1 to -9 HP, automatic stabilize in this interval. Can still move or attack each round if conscious, but sterneous activity may inflict -1HP
[Class] Supreme cleave: Allows character to move 5-feet before using the cleave feat, usable only once/turn
[Class] Fast movement: Adds +10 to movement speed, not usable in heavy armor or with a heavy load.
[Class] Rage 2/day: Adds +4 str, +4 con, +2 will saves (morale), and -2 AC. Lasts for (3 + con) 6 rounds. Fatigued at end of rage
[Class] Uncanny dodge: Retains Dex bonus even when caught flat footed
[Class] Trap sense +1: +1 to reflex saves and AC for attacks made by traps
**Feats**[Racial] Weapon proficiency (Bastard sword)
[Region] Tireless: All exhaustion affects reduced to fatigue. Fatigue effects negated
[Fighter]Power Attack: Trade attack bonus for damage (up to attack bonus)
[Fighter]Cleave: Extra melee attack after dropping a target
[1st]Intimidating rage: Cause a single foe within 30 feet to become shaken. Uses intimidate, only once/encounter
[3rd]Destructive rage: +8 bonus on str for checks to break objects
[6th]Improved critical (Bastard sword): Doubles threat range of bastard swords
**All Gear** (Equipped or not)Bastard Sword +1: 2335gp, +1 Attack, 1d10+1 19-20/x2, 6lb, Slashing
Lance: 10gp, 1d8 20/3, 10lb, Piercing
Armor of Dancing Shadows: 6970gp, +9AC, +1MaxDEX, -5ACP, 35%ASF, 20ft/15ft, 50lb
Light Steel Shield: 9gp, +1AC, -1ACP, 5%ASF, 6lb
Backpack: 2gp, 2lb (52.1lb)
-Bedroll: 5lb
-Winter blanket: 3lb
-Piece of chalk (10): 0lb
-Flint and steel: 1gp, 0lb
-Manacles: 15gp, 2lb
-Piton (5): 2.5lb
-Cold Weather outfit: 8gp, 7lb
-Traveler's outfit: 1gp, 5lb
-Explorer's outfit: 10gp, 8lb
-Torch (2): 2lb
-Whetstone: 1lb
-Hammer: 2lb
-Trail rations (5): 3gp, 5lb
-380pp, 8gp: 7.6lbs
Map/scroll case: 1gp .5lb
Clay mug: 1lb
Iron pot: 10lb
Healers kit: 50gp, 1lb
Talisman of Willpower: 1777gp, 0lb
Total: 15000gp (3808gp in cash), 136.6lb
Carrying Capacity (Light/Medium/Heavy): 0-76 / 77-153 / 154-230
**Languages**Common, Damaran, Dwarven
[One Round] Walk: 20ft | Hustle: 40ft | Run(x3): 60ft | Run(x4): 80ft
[One Minute] Walk: 200ft | Hustle: 400ft | Run(x3): 600ft | Run(x4): 800ft
[One Hour] Walk: 2 miles | Hustle: 4 miles
[One Day] Walk: 16 miles
**Mounts**"Blackie" (Latest addition after the tragic combat-related death of "Brownie II" and, before that, "Brownie"). Blackie is a shaggy, quite small and incredibly stout horse with the pedigree and temper to match his mistress, that of an angry bastard. Blackie is the kind of horse that would become a bouncer in a horse-bar -had such existed-.
Rough refference:
www.nordsvensken.org/images/fotografering.jpgHeavy warhorse (pp. 273 MM-1)
HP:32
Initiaitve: +1
AC: 14, Touch 10, flat-footed 13
BAB/grapple: +3/+11
Attack: Hoof+6; Melee 1d6+4
Full attack: 2hooves+6; Melee 1d6+4 and 1 bite+1; melee 1d4+2
Space/reach: 10ft/5ft
Special qualities: Low-light vision, Scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying capacity: 0-300, 301-600, 601-900 (Currently carrying 299,2 lb, light load)
[One Round] Walk: 50ft | Hustle: 100ft | Run(x3): 150ft | Run(x4): 200ft
[One Minute] Walk: 500ft | Hustle: 1000ft | Run(x3): 1500ft | Run(x4): 2000ft
[One Hour] Walk: 5 miles | Hustle: 10 miles
[One Day] Walk: 40 miles
War sadle, saddle bags, reins, girdle etc.